Hi. Raihan here!

Raihan Akbar

I'm a Game Developer.

I develop games using Unity and Unreal game engines.
A passionate programmer at heart.
And a big-time music enthusiast, no matter the genre.

Main game engines I use

Unity logo
Unreal logo

Projects I've worked on

Blades of Mirage - Image 1
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Blades of Mirage

isometric action RPG set in a Southeast Asian-inspired world.


Created a wide range of enemy AI from regular foes to bosses. Used Unreal’s Gameplay Ability System to implement gameplay tags, effects, abilities, and cues for enemy behaviors. Covered creation from AnimBlueprint, Blendspace, Behavior Tree, and Anim Montage. Implement world interaction including puzzles, traps, and environmental hazards to enrich gameplay.


Unreal | Gameplay Ability System

Riftstorm - Image 1
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Riftstorm

A fast-paced, multiplayer twin-stick shooter. The game is on Steam Next Fest June 2025 (Top 50 Global)


Primarily focused on implementing core gameplay mechanics and multiplayer. including player weapons, abilities, power-up systems, enemy behavior, combat logic, and overworld interactions such as traps and interactable items. Led audio system integration using Wwise for BGM, SFX, and dialogue, working closely with the audio team as lead audio engineer to propose innovative audio designs and achieve optimal sound balance using Wwise.


Unity | Wwise | Photon Quantum | VContainer

Witchnesia - Image 1
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Witchnesia

MOBA Twin-Stick shooter game


Implemented core gameplay mechanics, multiplayer, and UI. Also handled the backend for storing and retrieving data using Google Firebase.


Unity | Photon Pun2 | Firebase

VR Selamat dari Kapal Tenggelam - Image 1
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VR Selamat dari Kapal Tenggelam

VR as a Medium for Psychological Test with a case study: saving people from sinking boat simulation


My thesis project for Computer Science, solo developer. Collaborated with Psychology Faculty Professor.


Unity | VRTK | Oculus